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Photogrammetry in the Classroom

February 16, 2021 @ 4:00 pm - 5:00 pm UTC-4

This session will highlight Photogrammetry, or the process of creating 3D models from a series of images. This technique is used by historians, museum curators, engineers, video game designers, scientists, artists, geographers, and architects, photogrammetry is a powerful way to capture the world; for educators, however, it is a way to not only teach students an important 21st c entury skill but also create engaging 3D content for their classes. For example, instead showing of a static image of a geographical feature, teachers can provide their students with interactive models of those features that can be embedded in everything from D2L to Word. In this session, you will learn how to access such models and how to make models on your own (or better yet, with your students!)

Jim Pedrech an English and Canadian & World Studies Department Head in Southwestern Ontario. His goal is to provide rich and meaningful learning experiences for his students. He is particularly interested in the role technology, especially video games, can play in education. In collaboration with his students, he has created video games designed to teach students about ancient Egypt, Victorian England, Ancient Egypt, and even grammar. For the last four years, Jim has been working on the Scanning History Project, which has students in his classes (and ideally, around the world) scan historical artifacts and add them to a virtual museum that uses the Unity game engine. Jim has written online courses for the Ministry of Education, led projects involving schools across Canada, taught classes from around the world via Skype, and presented at conferences in Toronto, Ottawa, Seattle, Budapest, Monterey, and Salzburg.


February 16, 2021
4:00 pm - 5:00 pm UTC-4
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